http://www.martialartsprimer.com/'s Home Page -
Search:

taekwondo karate aikido kung fu judo boxing

Rapid Acquisition of Specular and Diffuse Normal Maps

MartialArtsPrimer.com
MartialArtsPrimer.com MartialArtsPrimer.com
MartialArtsPrimer.com

Full title: Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Sherical Gradient Illumination. Made by: Wan-Chun MA Tim Hawkins Pieter Peers Charles-Felix Chabert Malte Weiss Paul Debevec At the University of Southern California Institute for Creative Technologies. ***Note: it is not my work (althought I'd really not mind having their hardware). I only uploaded it so that everyone can enjoy the show. Apparently, Paul Debevec knows his stuff in Blender. No surprise there, though!

Channel: Science & Technology
Uploaded: November 30, 1999 at 12:00 am
Author: agent47crows

Length: 05:14
Rating: 5.00
Views: 1513

Tags: 3D  capture  computer  environment  game  jumbo  mapping  mo-cap  motion  mumbo  parallax  specularity  video  

Video Url:


Embed Code:

Video Comments

agent47crows (November 30, 1999 at 12:00 am)
Well, just google Paul Debevec, he's done quite a lot on 3D, even made an ATI demo on live HDRi. But yea, col, bump, spec maps can indeed be collected with simple photos. I am currently working on a 3D scanner. It needs a laser line and a webcam. I just need the laser line, I have a laser point so far, and I cannot find the line in here, so I have to study refractions.
Imhotep397 (November 30, 1999 at 12:00 am)
Wow...I mean really wow. I never knew normals could be 1.) Calculated from specular and diffuse data 2.) I never knew normal data could be harvested from photographic information and definitely didn't know it could be harvested in real-time. This should be FAR cheaper than Contour's Mova system and has the potential to replace marker based full body tracking and it should be dirt cheap, relatively speaking. Will these guys be showing at Siggraph? Where can I get more info on this?
agent47crows (November 30, 1999 at 12:00 am)
Yea, all that laser stuff is for deep model scanning. By their explanations, I belive they use normal cameras with specific lights and they gather normal (parralax) and diffuse maps which result in a very fast, realtime preview with those enviro. mappings.
QuantumAnomaly (November 30, 1999 at 12:00 am)
Those Env-Mapped renderings are badass! I was under the impression that people couldn't have their faces scanned with eyes open because of the lasers. I guess they must be using something else. Fascinating stuff...
agentstona (November 30, 1999 at 12:00 am)
now thats whats rendering is about awesome
sjoerdkoala12 (November 30, 1999 at 12:00 am)
cool

MartialArtsPrimer.com © 2007 All Rights Reserved.